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World of Rome: Realism

Own Rome total war: Barbarian Invasion? Join this its a role-play/real time strategy game that combines the traditional forum game with actual game play to full effect. Or maybe campaigning in the military is too much for you, become a governor or senator
 
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 Governing for Dummies VII- Military Buildings & Recruitment

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Imperator Constantine I
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Imperator Constantine I


Posts : 38
Join date : 2011-04-09
Location : Byzantium

Governing for Dummies VII- Military Buildings & Recruitment Empty
PostSubject: Governing for Dummies VII- Military Buildings & Recruitment   Governing for Dummies VII- Military Buildings & Recruitment I_icon_minitimeWed Apr 13, 2011 12:02 am

Military Buildings,
There are 4 types of buildings
They are,
Barracks,
Stables,
Armourer,
Archery Range,
and an extra
Each of these has 4 levels.
Barracks,
Lvl 1 - 2000 denarii - Provides light milita.
Lvl 2 - 4000 denarii - Adds spearmen.
Lvl 3 - 8000 denarii - Provides medium infantry +1 experience.
Lvl 4 - 16000 denarii - Provides Heavy Infantry +1 experience for heavy infantry +2 experience for medium infantry +3 for light infantry and spearman.
Stables,
Lvl 1 - 4000 - Provides light cavalry.
Lvl 2 - 8000 denarii - Add medium cavalry and +1 experience to light cavalry.
Lvl 3 - 16000 denarii - Provides archery cavalry *requires a level 3 archery range* and +1 experience to light and medium cavalry.
Lvl 4 - 32000 denarii - Allows the recruitment of heavy cavalry
+1 experience for heavy cavalry +2 experience for medium cavalry +3 for light cavalry.

Archery Range,
Lvl 1 - 1000 - Provides light skirmishers.
Lvl 2 - 5000 denarii - Provides javalin skirmishers.
Lvl 3 - 10000 denarii - Provides archers as well as +1 experience to all skirmishers.
Lvl 4 - 20000 denarii - Allows heavy archers as well as +2 experience to archers.
Armourer,
Lvl 1 - 1500 - provides +1 attack.
Lvl 2 - 3000 denarii - provides +2 attack +1 defense
Lvl 3 - 6000 denarii - provides +3 attack +2 defense
Lvl 4 - 12000 denarii - provides +3 attack +3 defense
Siege Works,
Lvl 1 - 500 - Provides balistia.
Lvl 2 - 2000 denarii - Provides repeating ballista adds +1 experience to balistia crew.
Lvl 3 - 8000 denarii - Provides Onagers +1 experience for scorpio and balistia crew.
Lvl 4 - 32000 denarii - Allows Heavy Onagers as well as +2 experience for all other siege weapons.
*If you lose a military settlement you lose all buildings and recruitment options that you received from that settlement*


When you recruit units you must deduct the amount of troops from the city you recruited them from (military city).

Infantry troops require these supplies

*like all 1 fish or grain per year may suffice.
*Every Infantry needs 4 metal units to have armor and 6 textile.
*Every Cavalry needs 4 metal units and 10 textile.
*Every artillery needs 400 wood; 100 metal.
*Every archer needs 2 metal units and 8 textile.


Payment to units is a denarii per year for all units. 1:1 ratio. If you have 50k you pay 50k per year.



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Governing for Dummies VII- Military Buildings & Recruitment
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» Governing for Dummies II- Population growth & Tax "b"

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